Saturday, September 26, 2015

Double goose eggs, really?

So I was playing a couple of new games recently.  Nothing serious, just trying to dink around in some games to get a feel for them.  And I got a couple of achievements in the process.  But they weren't worth anything.

The first game I tried out was Metal Gear Solid V: Ground Zeroes.  It was free to Gold members on Xbox One so I thought I'd give a shot.  It's been a long time since I've played a Metal Gear Solid game.  I've been thinking of trying to play the whole series for my YouTube channel but that would take forever.  Plus there are a couple that I'm missing in order to complete the series.

There was also a couple of achievements highlighted for that game and one of them was to start the game within the time frame that that achievement was active.  So I did.  I started the game and the achievement popped up.  But there was no gamerscore tied to the achievement.  Bummer.

So I put in another game.  One I've played before, but not on an Xbox.  Abe's Oddysee for the original PlayStation was remade for the PlayStation 3 (and probably the PlayStation 4) and was now available for the Xbox One.  It's now called Oddworld: New 'n' Tasty. 

I played this game on the PlayStation and I wondered how it would translate to the Xbox One system and controller.  For starters, it looks stunningly beautiful.  I was blown away with the upgraded graphic and how smooth things were.  So blown away that I pulled a level to open up the floor before I realized that one of the Mudokans I was suppose to rescue was sitting on the trap, scrubbing the floor.  Oops.  Which is exactly the name of an achievement that popped up.  But it also wasn't worth any gamerscore.

What's the point of having "achievements" where you actually have to do something and achieve something if you don't get rewarded for doing it?  I'm not saying turning on a game and pressing the start button is worthy of an achievement, but if you're going to have it in the game, give me something for it.

And I know there's an achievement for rescuing all the Mudokans in a level and that's worth something.  Why can't accidentally killing one be worth something too?  If you give points for doing that you might have gamers actually feel sorry that they failed and got someone killed.  They might try even harder to save everyone the rest of the game.

There were a lot of these types of "no gamer score" or "stupid actions" achievements in the beginning.  Developers weren't sure about achievements and how gamers would react to them.  But hey guys, it's been awhile.  We all know what achievements are and what they mean.  People are obsessed with increasing their gamerscore (present company excluded of course, but you're not buying that are you?).  Developers, you can do better man.

I got both achievements in about 10 minutes of each other and that double dose of goose eggs were enough to turn me off of those games for awhile.  I will play them.  But right now I want to play games that reward me for playing them.  Is that so much to ask.

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